Mobile Cinema Booking Concept
Client
Academic project
Year
2023
An individual UX project conducted as part of the Interaction Design course at the University of Skövde. The goal was to design a cinema app that enhances user experience, encourages movie attendance, and simplifies ticket booking in a more engaging way.
Challenge
How can a cinema app be designed to reduce cognitive load during ticket purchase while fostering social engagement around the film experience?
Prototype
A fully interactive Figma prototype was developed to visualize the complete user journey — from film discovery to ticket confirmation.
The design applied heuristics such as Consistency & Standards and Match Between System and the Real World, ensuring an experience that feels both familiar and responsive.
My Role
Sole designer responsible for the entire UX process — from research and analysis to concept development, wireframing, and prototyping. The work followed a user-centered design methodology with focus on usability and flow efficiency.
Research & Insights
Conducted five structured interviews to understand user behaviors, habits, and pain points related to film discovery and ticket booking.
Created two personas and a scenario to visualize the user journey and guide design priorities.
Key insights: users wanted quick access to film information such as ratings and trailers, combined with a simple, linear booking process.
Ideation & Concepts
Initial concept directions focused on two themes:
Interaction — exploring clean flows and interface elements.
Community — exploring social features such as reviews, sharing, and collaborative discussion.
Through sketching, storyboarding, and conceptual modeling, ideas were refined toward a user-centric solution.
Outcome
The resulting prototype delivers a streamlined booking experience with improved information hierarchy, reduced friction, and a clear visual structure. Minimalist layouts and Gestalt-based grouping support quick scanning and confident decision-making.
Key Learnings
Strengthened ability to translate qualitative research into actionable UX decisions.
Enhanced prototyping and wireframing skills in Figma.
Gained deeper understanding of how interaction design impacts user flow, confidence, and satisfaction.